Lilian Labat
As a computer science student, Lilian is passionate about development. His personal journey has led him to undertake numerous projects, particularly in the field of video games. Thanks to his expertise, he masters several programming languages such as C#, C++, Python, and Lua. He puts his experience at the service of the company to tackle its greatest challenges. Thus, he is in charge of implementing fundamental and innovative mechanics that the company wants to introduce, such as procedural generation. Lilian is also specialized in developing Artificial Intelligence (AI) for the game. This means that he is responsible for creating behaviors, reactions, and strategies for non-player entities (such as enemies or allies) to make them appear realistic and adapted to the FPS environment. Well-designed AI is essential for providing players with stimulating and unpredictable challenges, making the game more dynamic and immersive. Additionally, as the head of procedural generation, he designs algorithms that automatically produce diverse content (such as terrains, levels, or objects) each time the game is launched. This adds depth to the game, as players can discover new environments and challenges with each playthrough.